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Difference between revisions of "Category talk:NPC"
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imported>HawkFest m |
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EXCERPT : ''Summonable: If checked, the NPC will appear in the list of actors for any summon effect; that NPC can be summoned with a summoning spell.'' | EXCERPT : ''Summonable: If checked, the NPC will appear in the list of actors for any summon effect; that NPC can be summoned with a summoning spell.'' | ||
........ Since we can always use [[MoveTo]] | ........ Since we can always use [[MoveTo]] function over a reference.CreateFullActorCopy for a summon spell, I was wondering about the use of such an NPC parameter. NOTE: for my mod currently under construction, I've included a magic apparatus that casts an Area spell, teleporting any creature/NPC within that area to some other place, and it works flawlessly without NPCs having this parameter set. Same thing for another spell I've created to summon myself from another persistent activator placed anywhere in the World. There's also a mod adding a teleport companion spell, and you can set ANY NPC to be "summonable" that way, without ever using that "summonable" parameter (Cast a spell to associate a "slot" to an NPC, and then after cast another spell to summon that "registered" NPC). | ||
'''Thus my questions:''' | '''Thus my questions:''' |