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Difference between revisions of "Category talk:NPC"

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89 bytes added ,  21:30, 24 October 2008
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imported>Dev akm
imported>Relax and Play
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''Note in regards to the statue above-mentioned : maybe I'd need to actually [[Kill]] the sculptor to be able to make it's local ref var get also killed (which would represent a bug or a glitch of those "ActorCopy" functions, since I set another reference var within an activator script to actually create that statue reference), I think I'll try this : use a dummy NPC from a buffer cell for the CreateFullActorCopy function, instead of the sculptor, so that I could have a script [[kill]] it before creating a new instance of a statue... But this is quite tedious and annoying in the end, when the mechanics under the hood of those functions aren't documented anywhere : it takes much time to test and test and test... pfiew!...''
''Note in regards to the statue above-mentioned : maybe I'd need to actually [[Kill]] the sculptor to be able to make it's local ref var get also killed (which would represent a bug or a glitch of those "ActorCopy" functions, since I set another reference var within an activator script to actually create that statue reference), I think I'll try this : use a dummy NPC from a buffer cell for the CreateFullActorCopy function, instead of the sculptor, so that I could have a script [[kill]] it before creating a new instance of a statue... But this is quite tedious and annoying in the end, when the mechanics under the hood of those functions aren't documented anywhere : it takes much time to test and test and test... pfiew!...''
--[[User:HawkFest|HawkFest]] 18:56, 17 October 2007 (EDT)
--[[User:HawkFest|HawkFest]] 18:56, 17 October 2007 (EDT)
==Notes==
Added a few notes about the CS face-generator, sprucing the article as I go.

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