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Difference between revisions of "Category talk:NPC"
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imported>HawkFest |
imported>HawkFest |
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:I've never heard of that problem... maybe ask on the {{Forums}}, and report back if you can confirm that this is how it works for everyone? Seems to me that that sounds like a bug... | :I've never heard of that problem... maybe ask on the {{Forums}}, and report back if you can confirm that this is how it works for everyone? Seems to me that that sounds like a bug... | ||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 17:53, 22 December 2008 (EST) | :[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 17:53, 22 December 2008 (EST) | ||
::I can confirm, and that's the way it works for all NPCs: '''if you enable "''Auto Calc Stats''" on the Stats tab''', then clicking the AI button for that NPC will show an AI window where the "''Buy / Sells''" section is disabled on the interface (inaccessible for the manual setting of their values). The same goes on when '''specifying an offset from the PC''': all the NPC's parameters thus become "Auto Calc", like if the offset was applied to all its attributes using their default values as a base (not just its leveling, however I wonder if this really takes place while playing), hence the NPC's AI dialog will not allow for manual editing of the "''Buy / Sells''" section nor of the "''Auto-Calc Other''" section.... I agree with DragoonWraith, IMHO '''this is a design flaw''', since trading capabilities should not (and actually is not) be impacted by the NPC's attributes and skills. Note: mercantile skill has nothing to do with some stock diversity or merchant's ''starting'' barter gold - maybe solely over the availability of what a merchant can trade (i.e. if some combination between mercantile and personality skills is low, than the merchant could trade this or that item type, but his low skill would also have an impact over his actual stock for sale, not solely on the pricing of stuff... Anyways the game's engine doesn't seem to render trading as such). | ::I can confirm, and that's the way it works for all NPCs: '''if you enable "''Auto Calc Stats''" on the Stats tab''', then clicking the AI button for that NPC will show an AI window where the "''Buy / Sells''" section is disabled on the interface (inaccessible for the manual setting of their values). The same goes on when '''specifying an offset from the PC''': all the NPC's parameters thus become "Auto Calc", like if the offset was applied to all its attributes using their default values as a base (not just its leveling, however I wonder if this really takes place while playing), hence the NPC's AI dialog will not allow for manual editing of the "''Buy / Sells''" section nor of the "''Auto-Calc Other''" section.... I agree with DragoonWraith, IMHO '''this is a design flaw''', since trading capabilities should not (and actually is not) be impacted by the NPC's attributes and skills. Note: mercantile skill has nothing to do with some stock diversity or merchant's ''starting'' barter gold - maybe solely over the availability of what a merchant can trade (i.e. if some combination between mercantile and personality skills is low, than the merchant could trade this or that item type, but his low skill would also have an impact over his actual stock for sale, not solely on the pricing of stuff... Anyways the game's engine doesn't seem to render trading as such, it's a very basic and flawed heuristic that's in use). | ||
::--[[User:HawkFest|HawkFest]] 09:21, 23 December 2008 (EST) | ::--[[User:HawkFest|HawkFest]] 09:21, 23 December 2008 (EST) |