Difference between revisions of "Category talk:Scripting"

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44 bytes added ,  12:00, 12 July 2006
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imported>JOG
(→‎Script Limit: emacs and of course not VB)
imported>JOG
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: This, along with quest stage results for conditions/results that don't need to run on a specific target, is making the scripting for Oblivion Unscripted much easier, since I do a lot of randomly-generated stuff. It also makes it easier to add new conditions or change things around, without having to restructure your script. And it makes long scripts more compact and easier to read. I thought it might be useful to you given the size of your scripts.
: This, along with quest stage results for conditions/results that don't need to run on a specific target, is making the scripting for Oblivion Unscripted much easier, since I do a lot of randomly-generated stuff. It also makes it easier to add new conditions or change things around, without having to restructure your script. And it makes long scripts more compact and easier to read. I thought it might be useful to you given the size of your scripts.


::for long scripts I use emacs, and the CS was made with Visual C++ (see start of RTL at 0x590aac)
::For long scripts I use emacs, and the CS was made with Visual C++ (see start of RTL at 0x590aac)--[[User:JOG|JOG]] 13:00, 12 July 2006 (EDT)


== If / Elseif / Else explanation ==
== If / Elseif / Else explanation ==
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