Difference between revisions of "Category talk:Scripting"
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→Ways Around the Limit (that don't involve 3rd party apps): to store the data locally
imported>Gamall |
imported>DragoonWraith (→Ways Around the Limit (that don't involve 3rd party apps): to store the data locally) |
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::: Why not using simply global or quest variables ??? [[User:Gamall|Gamall]] 11:17, 21 July 2006 (EDT) | ::: Why not using simply global or quest variables ??? [[User:Gamall|Gamall]] 11:17, 21 July 2006 (EDT) | ||
::::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 12:01, 21 July 2006 (EDT): Because multiple actors would be affected by the spell at the same time, and so I needed them to keep track of these values locally. A global script could only support transfer for a set number of actors - this way can handle as many actors as there are in range, no matter how many that is. It also saves running a separate quest with a whole new script. | |||
== If / Elseif / Else explanation == | == If / Elseif / Else explanation == |