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Difference between revisions of "Category talk:Settings"
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→Found some GameSettings: new section
imported>ShadowDancer m (→Width Issues) |
imported>D MAS (→Found some GameSettings: new section) |
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:--[[User:Mrflippy|Mrflippy]] 16:40, 4 May 2006 (EDT): Try putting the category tag on the same line as the redirect as such: | :--[[User:Mrflippy|Mrflippy]] 16:40, 4 May 2006 (EDT): Try putting the category tag on the same line as the redirect as such: | ||
<nowiki>#REDIRECT [[Collapsed Page XX]] [[Category:Foo Category]]</nowiki> | <nowiki>#REDIRECT [[Collapsed Page XX]] [[Category:Foo Category]]</nowiki> | ||
== Found some GameSettings == | |||
Hey, I've got some info for gamesettings. And yes, I've tested every one of them.: | |||
:''fAbsorbDistanceReachMult'': This affects the distance that 'Absorb' effects wear off. May be affected by fMagicUnitsPerFoot (Default: 3.0) | |||
:''fCreatureCalcCombat/Magic/Stealth'': Determines skill growth for levelled creatures. (Default: 2.0) | |||
:''Disposition based on Personality'' = (fDispActorPerBase + (fDispActorPerMult * Personality) + (fDispTargetPerMult * Target's Personality)) / 2.0 | |||
::: '''Defaults''' | |||
:: ActorPerBase: 0.0 | |||
:: ActorPerMult: 1.5 | |||
;: TargetPerMult: 0.5 | |||
:''Disposition modded by Bounty'': Bounty * (fDispActorBountyBase + (fDispActorBountyMult * Responsibility)) * fDispTargetBountyMult | |||
::: '''Defaults''' | |||
:: ActorBountyBase: -1.0 | |||
:: ActorBountyMult: 0.02 | |||
:: TargetBountyMult: -0.003 | |||
:''Disposition modded by Infamy'': Infamy * (fDispActorInfamyBase + (fDispActorInfamyMult * Responsibility)) * fDispTargetInfamyMult | |||
::: '''Defaults''' | |||
:: ActorInfamyBase: -1.0 | |||
:: ActorInfamyMult: 0.02 | |||
:: TargetInfamyMult: -0.3 | |||
:''Disposition modded by Faction'': FactionMod * fDispTargetFactionMult * (fDispTargetFactionRankBase + (FactionRank * fDispTargetFactionMult)) | |||
::: '''Defaults''' | |||
:: FactionMult: 1.0 | |||
:: FactionRankBase: 1.0 | |||
:: FactionRankMult: 0.5 | |||
:And yes, I did deliberately use the non-Rank multiplier twice. FactionRankMult itself is not used. | |||
:''iDispBountyMax'': Max disposition modded from bounty. (Default: 20) | |||
:''iDispFameMax/fDispInfamyMax'': Max disposition modded from Fame/Infamy. The values are individual. For some reason, the Infamy setting is a floating value while Fame is an integer. Both work as intended. (Default: 20 for both) | |||
:''fDispTargetFameMult'': Disposition factor multiplied by Fame. Does not depend on Responsibility. (Default: 0.3) | |||
:''fDispTargetRaceMult'': Multiplier for race disposition modifiers (Default: 1.0) | |||
:''fDispTargetWeaponBase'': Disposition modifier for when holding weapon out. (Default: -10.0) | |||
:''fDispositionReduction'': Seems to have no effect. (Default: 3000.0) | |||
:''fFight'': GetShouldAttack = AggrBase + DispBase + DistanceBase + (AggrMult * Agression) + (DispMult * Disposition) + (DistanceMult * Distance). If GetShouldAttack >= 1 then the actor will start combat on detection | |||
::: '''Defaults''' | |||
:: AggrBase: -55.0 | |||
:: AggrMult: 1.0 | |||
:: DispBase: 50.0 | |||
:: DispMult: -1.0 | |||
:: DistanceBase: 1.0 | |||
:: DistanceMult: -0.05 | |||
:: FriendBase: -25 | |||
:: FriendMult: 1 | |||
:FriendBase and FriendMult are modifiers for allying with others the actor has a high disposition to. | |||
:''fFriendHitTimer'': The time it takes to reset 'ally hit' counter. (Default: 10.0) | |||
:''fMagicDispelMagnitudeMult'': The effectiveness of the Dispel magic effect. (Default: 5.0) | |||
:''fMagicSunDamageBaseDamage'': The multiplier for maximum Sun Damage effect. (Default: 2.0) | |||
:''fMagicSunDamagePainInitialDelay'': Time before grunting from sun damage once. (Default: 2.0) | |||
:''fMagicSunDamagePainTimer'': Time before grunting from sun damage again. Still limited by fPainDelay. (Default: A ridiculously high number) | |||
:''fMagicSunDamageMinWeather'': Determines how effective weather is at reducing sun damage. (Default: 0.2) | |||
:''fMagicSunDamageScreenGlowMult'': Max intensity of screen brightness when taking sun damage. (Default: 3.0) | |||
:''fMagicSunDamageScreenGlowRateUp'': How much the screen brightens per second when taking sun damage. (Default: 1.0) | |||
:''fMagicSunDamageScreenGlowRateUp'': How much the screen dims back per second after taking sun damage. (Default: 1.0) | |||
:''fMagicUnitsPerFoot'': Determines area effect multiplier for spells. (Default: 22.0) | |||
:''fPainDelay'': Minimum delay before character can grunt from pain again. Will not interrupt itself unless the actor dies. (Default: 2.0) | |||
:The fDifficulty settings imply that difficulty affects ALL damage, however this is wrong. This is only damage done by other actors, not by fall damage, or scripts such as traps. | |||
:Well, that's about it. And no, I'm not doing the pages. I've done enough work, at least for now. | |||
--[[User:D MAS|D MAS]] 15:23, 26 May 2016 (EDT) |