Difference between revisions of "Category talk:Spell Cost"

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BTW, I just checked up on rounding.  Rounding is downward, performed on a per effect basis.   
BTW, I just checked up on rounding.  Rounding is downward, performed on a per effect basis.   
edit: On the differing formulas between the game and the CS: yeah, there's strong evidence.  Create a spell in the construction set, set it to autocalculate, give it an effect that sets its base cost to a little below a mastery level theshold.  Now create an identical spell, but give it some additional really cheap effects.  Script effects are the classic, but say, fortify fatigue 1% for 1 second works too.  Make sure autocalculate is on for both spells, then compare their prices and mastery levels in the CS and in-game.  The difference is that the game makes all effects cost at least 1, both for unscaled cost purposes and for scaled cost purposes.  The CS does not.  Also, there's some evidence that the game itself may use different formulas in the spellmaker for base cost, and the spellmaker occaisonally seems to get the mastery levels wrong, but I haven't investigate that and can't say anything definitive about it. 


::--[[User:Skyranger-1|Skyranger-1]]
::--[[User:Skyranger-1|Skyranger-1]]
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