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Difference between revisions of "Template:MessageFormatting"
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updated to match OBSE format specifier formatting
imported>Haama (Added to Function Info Templates category) |
imported>Quetzilla (updated to match OBSE format specifier formatting) |
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===Formatting notation=== | ===Formatting notation=== | ||
'''%.2f''' | '''%.2f''' - This means format the variable with 2 decimal places. | ||
This | '''%.0f''' - This will format the variable with 0 decimal places, so is the normal choice for integers. | ||
'''%5.0f''' - The number in front of the point specifies the minimum width of the number. In this case, there will always be enough space in front of the number for 5 digits: | |||
'''%5.0f''' | |||
The number in front of the point specifies the minimum width of the number. In this case, there will always be enough space in front of the number for 5 digits: | |||
Number 12 wins | Number 12 wins | ||
Number 1234 wins | Number 1234 wins | ||
===Formating switches=== | ===Formating switches=== | ||
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|The filling-char used for formatting is '0' instead of ' ' | |The filling-char used for formatting is '0' instead of ' ' | ||
|} | |} | ||
===Other Functions=== | ===Other Functions=== | ||
'''%g''' | '''%g''' - This usually works just like "%.0f", displaying 0 decimal places. When the number is 1000000 or larger, though, the game diplays it in scientific notation (1E+006) | ||
This usually works just like "%.0f", displaying 0 decimal places. When the number is 1000000 or larger, though, the game diplays it in scientific notation (1E+006) | |||
'''% | '''%.3e''' - Shows numbers in scientific notation (123000 = 1.23E+005) | ||
Use this to display a percent-sign in the message | '''%%''' - Use this to display a percent-sign in the message | ||
<noinclude>[[Category:Function Info Templates]]</noinclude> | <noinclude>[[Category:Function Info Templates]]</noinclude> |