Difference between revisions of "User:Candlemaster/Item Sorter"

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imported>Candlemaster
(New page: =Item Sorter= This is a wanted script, I have not yet begun working on it. The goal of this script is to search the player's inventory for certain items, and place them into a special co...)
 
imported>Candlemaster
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=Item Sorter=
=Item Sorter=
This is a wanted script, I have not yet begun working on it.


The goal of this script is to search the player's inventory for certain items, and place them into a special container.  This has been accomplished in a number of oblivion mods (see COBL's alchemy sorter), so it should not be too difficult to find reference scripts.
The goal of this script is to search the player's inventory for certain items, and place them into a special container.  This has been accomplished in a number of oblivion mods (see COBL's alchemy sorter), so it should not be too difficult to find reference scripts.
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All that I want to do with this script has been done in COBL's alchemy sorter script, so most likely I'll copy the backbone of said script.  If you have any advice or tips for this endeavor, please post them here.
All that I want to do with this script has been done in COBL's alchemy sorter script, so most likely I'll copy the backbone of said script.  If you have any advice or tips for this endeavor, please post them here.
==First Attempt==
<pre>scn HVHGTSorterScriptIngredients
long InvPos
long Quantity
ref pInvObj
ref pCont
Begin OnActivate
if ( HVHGTOBSE.HasObse == 1 )
set pCont to PlayerRef
set InvPos to 0
Label
set pInvObj to (pCont.GetInventoryObject InvPos)
if pInvObj
if ( pInvObj.GetObjectType == 25 ) ;if the item is an ingredient
if ( pInvObj.IsQuestItem == 0 ) ;don't do anything to a quest item
set Quantity to pCont.GetItemCount pInvObj
pCont.RemoveItemNS pInvObj Quantity
AddItemNS pInvObj Quantity
endif
endif
set InvPos to (InvPos + 1)
Goto
endif
endif
End</pre>
This is my first rendition of an OBSE-using ingredient sorter.  Notice "GetObjectType == 25" which checks if the object is, in fact, an ingredient.  For more codes like this, see [GetObjectType].  Useful codes (For this purpose) seem to be:
<pre>19  Apparatus
20  Armor
21  Book
22  Clothing
25  Ingredient
26  Light ;Including Torches?
27  Misc
33  Weapon
34  Ammo
38  Soul Gem
39  Key
40  Alchemy Item ;I'm pretty sure this means Potion
42  Sigil Stone</pre>
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