Difference between revisions of "User:Demolishun"

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265 bytes added ,  12:35, 9 May 2010
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imported>Demolishun
imported>Demolishun
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=== Current feature being working on: ===
=== Current feature being working on: ===
==== May 9th 2010 ====
Ooh! Had a wild idea.  Make a mod that allows you to vandalize things in the game.  Paint, smashing things, etc.  Can anyone say, "Life of Brian"?  Of course it would be better if you could recruit some rowdy teenagers to do the dirty work.
=== Past features: ===
==== May 8th 2010 ====
==== May 8th 2010 ====
I am making the decision to bag the parser and use variables to set features on specific effects.  I will document on how to add a new effect by creating a mod.  I will also show how to add the function call for the new feature into the original mod so that extensions can be made without messing with the original mod.  This gives us the full power of scripting and keeps me from doing a ton of work on a crappy parser.  For now I will store variables so the existing features can be tweaked.  I will also allow for storing variables for add on mods too.  This should satisfy anyone's need to expand while not making it unbearable to code.
I am making the decision to bag the parser and use variables to set features on specific effects.  I will document on how to add a new effect by creating a mod.  I will also show how to add the function call for the new feature into the original mod so that extensions can be made without messing with the original mod.  This gives us the full power of scripting and keeps me from doing a ton of work on a crappy parser.  For now I will store variables so the existing features can be tweaked.  I will also allow for storing variables for add on mods too.  This should satisfy anyone's need to expand while not making it unbearable to code.
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Along with these changes I am making the decision to make this mod require Pluggy version 125.  This is because I am lazy, the plugin makes it so much better, and it satisfies a need to make persistence across game characters.  I really like the idea that some things in a new game will be influenced by past actions in a different life so to speak.  Expect weapons and NPCs to be affected.  Won't say how, but they will.
Along with these changes I am making the decision to make this mod require Pluggy version 125.  This is because I am lazy, the plugin makes it so much better, and it satisfies a need to make persistence across game characters.  I really like the idea that some things in a new game will be influenced by past actions in a different life so to speak.  Expect weapons and NPCs to be affected.  Won't say how, but they will.


=== Past features: ===
==== May 1st 2010 ====
==== May 1st 2010 ====
Wow, learned a lot about Pluggy and what can and can't be done.  I also learned something about what can and can't be done is OBSE.  One thing that threw me was you can't convert a Pluggy string to an OBSE string in the 125 version of Pluggy.  To get around this I used StringSetName from Pluggy to set the name on an object.  Then I used GetName to turn it into an OBSE string.  This allows me to get a string with a maximum length of 255 characters out of an INI file.  Good enough for what I need.
Wow, learned a lot about Pluggy and what can and can't be done.  I also learned something about what can and can't be done is OBSE.  One thing that threw me was you can't convert a Pluggy string to an OBSE string in the 125 version of Pluggy.  To get around this I used StringSetName from Pluggy to set the name on an object.  Then I used GetName to turn it into an OBSE string.  This allows me to get a string with a maximum length of 255 characters out of an INI file.  Good enough for what I need.
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