Difference between revisions of "User:DragoonWraith/Mods"

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These are the modifications I have made for The Elder Scrolls using the Construction Set (and maybe, someday, other tools). --[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 00:06, 29 May 2006 (EDT)
These are the modifications I have made for The Elder Scrolls. Please keep all discussion of these mods on the [[User_talk:DragoonWraith/Mods|Talk Page]]. Thank you! --[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 03:20, 29 May 2006 (EDT)


== Oblivion ==
= Oblivion =
 
== Works in Progress ==
 
===[http://www.elderscrolls.com/forums/index.php?showtopic=429503 Danger Sense "Feral Instinct"]===
with Addiktive
 
 
 
Simply writing the scripts on this one, though the scripts have gotten pretty complex. Involves a quest for the ability to detect friend and foe while sneaking, as well as any nearby corpses.
 
Discussion to remain in the ESF thread.
 
===Answerer===
 
 
 
The assassin's blade.
 
Not to be discussed.
 
== Releases ==


===[http://www.elderscrolls.com/forums/index.php?showtopic=398446 Fame, Infamy, & Bounty Notification]===
===[http://www.elderscrolls.com/forums/index.php?showtopic=398446 Fame, Infamy, & Bounty Notification]===
'''Obsolete''' - use [http://www.elderscrolls.com/forums/index.php?showtopic=402504 seorin's]
'''Obsolete''' - use [http://www.elderscrolls.com/forums/index.php?showtopic=402504 seorin's]


This mod notifies the player to changes in his or her fame, infamy, and bounty. It was released only as a .omod file, which caused something of an uproar. I link to the thread solely as a testament to what happened. The warning below was generated as a result of this mod, and the thread I've linked to.
This mod notifies the player to changes in his or her fame, infamy, and bounty. It was released only as a .omod file, which caused something of an uproar. I link to the thread solely as a testament to what happened. The warning below was generated as a result of this mod, and the thread I've linked to.
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Regarding seorin's mod, his will tell you what you did wrong, and works better with mods that cause bounty to decrease over time. I use it myself.
Regarding seorin's mod, his will tell you what you did wrong, and works better with mods that cause bounty to decrease over time. I use it myself.


== Morrowind ==
[[User_talk:DragoonWraith/Mods#Fame, Infamy, & Bounty Notification|Discuss]]
 
= Morrowind =
 
== Works in Progress ==
 
===[http://rotd.silgrad.com Realm of the Dead]===
'''Dead''' - haven't been updates in months, if not over a year, and I've moved on to Oblivion
 
 
 
Was to be a massive undertaking by a pretty talented and not-so-dedicated team to create a sanctuary for the darker characters in Vvardenfell.
 
My contribution was a retextured Undead race, a retextured Scythe, and scripted magickal circles that could be summoned to the player. I also created the website.
 
Discussion is a moot point, let's not waste space more than I already have.
 
== Releases==


===[http://www.elderscrolls.com/forums/index.php?showtopic=279156 Assassination v2.0]===
===[http://www.elderscrolls.com/forums/index.php?showtopic=279156 Assassination v2.0]===


This mod allows a skilled assassin to sneak up on targets and snap their neck, knock them unconscious, or, if the assassin is also a Vampire using Cortex's Vampire Embrace, to bite them. I am done with this mod, however, great possibilities exist for it, if someone would like to, please [http://www.elderscrolls.com/forums/index.php?act=Msg&CODE=04&MID=29244 contact me].
This mod allows a skilled assassin to sneak up on targets and snap their neck, knock them unconscious, or, if the assassin is also a Vampire using Cortex's Vampire Embrace, to bite them. I am done with this mod, however, great possibilities exist for it, if someone would like to, please [http://www.elderscrolls.com/forums/index.php?act=Msg&CODE=04&MID=29244 contact me].


==Warning==
I am no longer interested in discussing this mod in a public setting - specific questions or issues, or interest in expanding the mod, should be PMed to me on the ESF.
 
 
 
 
 
=Warning=
I use [[Oblivion Mod Manager|omod]] file types rather heavily. My preference is to release mods only in this file type. This angers a great many people, because I also do not like other people uploading my mods (including those who wish to upload them as non-omod's for the sake of those who do not like [[Oblivion Mod Manager|OBMM]]) - you can see some (a lot) of that [http://www.elderscrolls.com/forums/index.php?showtopic=398446 here], the release thread for my first mod. Taking from the experience of that thread, I'm going to outline a few points below:
I use [[Oblivion Mod Manager|omod]] file types rather heavily. My preference is to release mods only in this file type. This angers a great many people, because I also do not like other people uploading my mods (including those who wish to upload them as non-omod's for the sake of those who do not like [[Oblivion Mod Manager|OBMM]]) - you can see some (a lot) of that [http://www.elderscrolls.com/forums/index.php?showtopic=398446 here], the release thread for my first mod. Taking from the experience of that thread, I'm going to outline a few points below:
<ol><li>Modder Responsibilities:<ul>
<ol><li>Modder Responsibilities:<ul>
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<li>Does not work for some people</li>
<li>Does not work for some people</li>
<li>Causes others problems with some programs</li></ul></li></ol>
<li>Causes others problems with some programs</li></ul></li></ol>
Basically, this means, to me, that my mods that do not require .omod functionality (do not need to replace original data files, does not need to be scripted for conflict detection/fixing) ought to be uploaded in whatever non-omod format is most convenient for me, in addition to the omod. This is for the sake of those for whom .NET causes distinct problems, or will not install, ''not'' for those who simply do not wish to use OBMM. I still remain quite adamant that OBMM ought to be used by everyone who can, and I give absolutely no consideration to anyone who does not use it because they hate Microsoft, don't trust Timeslip, or feel they are too "elite" to use such a handy and time-saving program. However, if and when I create a mod that uses some .omod unique functionality, I will not support a non-omod version of it. My interest in modding is the challenge of getting a given thing to work, ''not'' to deal with the hassle of conflicts, distribution, etc etc.
Basically, this means, to me, that my mods that do not require .omod functionality (do not need to replace original data files, does not need to be scripted for conflict detection/fixing) ought to be uploaded in whatever non-omod format is most convenient for me, in addition to the omod.
 
I do not feel obligated to do so, however, and if at any time it becomes substantially inconvenient for me to release a given mod in a non-omod format, I will not do so.
 
[[User_talk:DragoonWraith/Mods#.omod File Type and my uses of it|Discuss]]

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