Difference between revisions of "User:Ichinin"

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7 bytes added ,  08:29, 17 February 2007
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I Created 2 NPCs, draged them out into some cell and gave them one refence name each, NPC1Ref and NPC2Ref. (What a creative mind i got...)
I Created 2 NPCs, draged them out into some cell and gave them one refence name each, NPC1Ref and NPC2Ref. (What a creative mind i got...)


Then i created a dummyquest with two topics "-Follow" and "-Stay". Then i went in on the "scripting" part of it and used
Then i created a dummyquest with two topics "-Follow" and "-Stay". Then i went in on the "scripting" part of it and used


"AddScriptPackage MyFollowPlayerPackage"
"AddScriptPackage MyFollowPlayerPackage"
"AddScriptPackage MyStandStillPackage"
"AddScriptPackage MyStandStillPackage"


Under each topic, and did two of them and set a condition using "GetIsReference" with NPC1Ref and NPC2Ref respectively so you could assign these Packages to each NPC without the other getting the same one.
Under each topic, and did two of them and set a condition using "GetIsReference" with NPC1Ref and NPC2Ref respectively so you could assign these Packages to each NPC without the other getting the same one.


Then i did a simple questscript that did Addtopic for the two topics i mentioned earlier (by using their ID).
Then i did a simple questscript that did Addtopic for the two topics i mentioned earlier (by using their ID).


Voila.. i now have dialogue options for making a simple NPC follow or stay.
Voila.. i now have dialogue options for making a simple NPC follow or stay.
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i also did a dummy item that i used Additem, Equip, Removeitem to make them "dress up" again, but i realised that you could to
i also did a dummy item that i used Additem, Equip, Removeitem to make them "dress up" again, but i realised that you could to


NPC.Disable
NPC.Disable
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