Difference between revisions of "User:JRoush"

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1 byte removed ,  00:35, 15 July 2010
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imported>JRoush
imported>JRoush
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* CalcAdd is an added factor computed from other AVs & gamesettings.  Only nonzero for the player, and only for Health, Magicka, Fatigue, and Encumbrance.  This is, for example, what adds the factor of (fPCBaseHealthMult*Endurance) to the player's health.  This term cannot be directly changed.
* CalcAdd is an added factor computed from other AVs & gamesettings.  Only nonzero for the player, and only for Health, Magicka, Fatigue, and Encumbrance.  This is, for example, what adds the factor of (fPCBaseHealthMult*Endurance) to the player's health.  This term cannot be directly changed.
* CalcMult is a multiplier computed from other AVs.  Only non-1.0 for the player, and only for Magicka, where it is the value of the player's MagickaMultiplier AV.  This term cannot be directly changed.
* CalcMult is a multiplier computed from other AVs.  Only non-1.0 for the player, and only for Magicka, where it is the value of the player's MagickaMultiplier AV.  This term cannot be directly changed.
* BaseAV is true "base" value of the AV, as retrieved by the GetBaseAV function.  It is [b]not[/b] necessarily the "full health" value you see in the attributes menu.
* BaseAV is true "base" value of the AV, as retrieved by the GetBaseAV function.  It is '''not''' necessarily the "full health" value you see in the attributes menu.
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