Difference between revisions of "User:JRoush"

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12 bytes added ,  00:46, 15 July 2010
imported>JRoush
imported>JRoush
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From poking around the disassembly:
From poking around the disassembly:


  BaseAV = (Base + CalcAdd) * CalcMult
  BaseCalcAV = (BaseAV + CalcAdd) * CalcMult


where
where
* Base is the raw AV value of the ''base form'', as loaded from the file.  It can be modified directly by the SetAV function, and by some Ability-type spells.
* BaseAV is the raw AV value of the ''base form'', as loaded from the file.  It can be modified directly by the SetAV function, and by some Ability-type spells.
* CalcAdd is an added factor computed from other AVs & gamesettings.  Only nonzero for the player, and only for Health, Magicka, Fatigue, and Encumbrance.  This is, for example, what adds the factor of (fPCBaseHealthMult*Endurance) to the player's health.  This term cannot be directly changed.
* CalcAdd is an added factor computed from other AVs & gamesettings.  Only nonzero for the player, and only for Health, Magicka, Fatigue, and Encumbrance.  This is, for example, what adds the factor of (fPCBaseHealthMult*Endurance) to the player's health.  This term cannot be directly changed.
* CalcMult is a multiplier computed from other AVs.  Only non-1.0 for the player, and only for Magicka, where it is the value of the player's MagickaMultiplier AV.  This term cannot be directly changed.
* CalcMult is a multiplier computed from other AVs.  Only non-1.0 for the player, and only for Magicka, where it is the value of the player's MagickaMultiplier AV.  This term cannot be directly changed.
* BaseAV is true "base" value of the AV, as retrieved by the GetBaseAV function.  It is '''not''' necessarily the "full health" value you see in the attributes menu.
* BaseCalcAV is true "base" value of the AV, as retrieved by the GetBaseAV function.  It is '''not''' necessarily the "full health" value you see in the attributes menu.


'''Note''': this formula does not apply for Fame, Infamy, or Bounty, which are calculated differently.
'''Note''': this formula does not apply for Fame, Infamy, or Bounty, which are calculated differently.
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