Difference between revisions of "User:JRoush"
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* The Damage modifier is always negative or zero, but the Offset modifier can be positive, so it can be used to make the Current value greater than the Maximum value. This isn't seen in game simply because nothing ever uses the Offset modifier. | * The Damage modifier is always negative or zero, but the Offset modifier can be positive, so it can be used to make the Current value greater than the Maximum value. This isn't seen in game simply because nothing ever uses the Offset modifier. | ||
* Recoverable effects on Ability-type spells apply directly to the Base factor, which is a property of the actor's base form. This means that these effects become common to ''all'' instances of the actor. So, for example, applying a 'Fortify Health' ability on one guard will give all guards of that type the same health bonus. This isn't often a problem since one doesn't usually "cast" abilities on a specific target. | * Recoverable effects on Ability-type spells apply directly to the Base factor, which is a property of the actor's base form. This means that these effects become common to ''all'' instances of the actor. So, for example, applying a 'Fortify Health' ability on one guard will give all guards of that type the same health bonus. This isn't often a problem since one doesn't usually "cast" abilities on a specific target. | ||
=== Encumbrance === |