Difference between revisions of "User:JRoush"
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→Detection
imported>JRoush |
imported>JRoush |
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| <center> Distance Factor </center> | | <center> Distance Factor </center> | ||
| <center> | | <center> distMult </center> | ||
| 1 - (distance between detector and target) / maxDist | | 1 - (distance between detector and target) / maxDist | ||
|- | |- | ||
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| [[fSneakSoundLosMult]] if detector has line of sight to target | | [[fSneakSoundLosMult]] if detector has line of sight to target | ||
1.0 otherwise | 1.0 otherwise | ||
|- | |||
| <center> Invisiblity Factor </center> | |||
| <center> invis </center> | |||
| 0.0 if target's "Invisibility" AV > 0 | |||
1.0 - (target's "Chameleon" AV) / 100.0, otherwise (to a minimum of 0.0) | |||
|- | |||
| <center> Blindness Factor </center> | |||
| <center> blind </center> | |||
| 1.0 - (detector's "Blindness" AV) / 100.0 | |||
|- | |- | ||
| <center> Line-of-Sight Light Factor </center> | | <center> Line-of-Sight Light Factor </center> | ||
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| <center> swimLight </center> | | <center> swimLight </center> | ||
| [[fSneakSwimmingLightMult]] if target is under water | | [[fSneakSwimmingLightMult]] if target is under water | ||
1.0 otherwise | |||
|- | |||
| <center> Swimming Sound Factor </center> | |||
| <center> swimSound </center> | |||
| 0.0 if target is under water | |||
1.0 otherwise | 1.0 otherwise | ||
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| <center> Sound Factor </center> | | <center> Sound Factor </center> | ||
| [[fSneakSoundsMult]] * losSound * | | [[fSneakSoundsMult]] * losSound * distMult * (running * moving + combat) * swimSound | ||
|- | |||
| <center> Light Factor </center> | |||
| [[fSneakLightMult]] * invis * blind * swimLight * losLight * distMult * (LightLevel + [[fDetectionSneakLightMod]]) | |||
Or, [[fSneakSleepBonus]] if detector is sleeping | |||
|- | |- | ||
|} | |} |