Difference between revisions of "User:JRoush"
Jump to navigation
Jump to search
→Detection
imported>JRoush |
imported>JRoush |
||
Line 35: | Line 35: | ||
| <center> distMult </center> | | <center> distMult </center> | ||
| 1 - (distance between detector and target) / maxDist | | 1 - (distance between detector and target) / maxDist | ||
|- | |||
| <center> Line-of-Sight Sound Factor </center> | |||
| <center> losSound </center> | |||
| [[fSneakSoundLosMult]] if detector has line of sight to target | |||
1.0 otherwise | |||
|- | |- | ||
| <center> Movement Bonus </center> | | <center> Movement Bonus </center> | ||
Line 51: | Line 56: | ||
| <center> running </center> | | <center> running </center> | ||
| [[fSneakRunningMult]] if target is running | | [[fSneakRunningMult]] if target is running | ||
1.0 otherwise | 1.0 otherwise | ||
|- | |- | ||
Line 66: | Line 66: | ||
| <center> blind </center> | | <center> blind </center> | ||
| 1.0 - (detector's "Blindness" AV) / 100.0 | | 1.0 - (detector's "Blindness" AV) / 100.0 | ||
|- | |||
| <center> Target Light Factor </center> | |||
| <center> light </center> | |||
| [[fDetectionSneakLightMod]] + (light level on target) * ([[fDetectionNightEyeBonus]], if detector's NightEye AV > 0) | |||
Light Factor is capped at 100 | |||
|- | |- | ||
| <center> Line-of-Sight Light Factor </center> | | <center> Line-of-Sight Light Factor </center> | ||
Line 89: | Line 94: | ||
|- | |- | ||
| <center> Sound Bonus </center> | | <center> Sound Bonus </center> | ||
| [[fSneakSoundsMult]] * losSound * | | [[fSneakSoundsMult]] * distMult * losSound * swimSound * (running * moving + combat) | ||
|- | |- | ||
| <center> Light Bonus </center> | | <center> Light Bonus </center> | ||
| [[fSneakSleepBonus]] if detector is sleeping | | [[fSneakSleepBonus]] if detector is sleeping | ||
[[fSneakLightMult]] * | [[fSneakLightMult]] * distMult * losLight * swimLight * light * invis * blind, otherwise | ||
|- | |- | ||
| <center> Skill Bonus </center> | | <center> Skill Bonus </center> |