Difference between revisions of "User:Migck"

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206 bytes added ,  14:21, 18 January 2015
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imported>Migck
imported>Migck
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* The LifeDetected shader is so speshiul... other shaders lose intensity together with the actor's alpha, and completely disappear when the actor is invisible. And it can affect a horse and his rider separately, instead of appearing on both like when using PMS on the horse. Even an exact copy of it, so you can be sure it's at the engine level and not because of its record properties.
* The LifeDetected shader is so speshiul... other shaders lose intensity together with the actor's alpha, and completely disappear when the actor is invisible. And it can affect a horse and his rider separately, instead of appearing on both like when using PMS on the horse. Even an exact copy of it, so you can be sure it's at the engine level and not because of its record properties.
* GetNthAEEnchantObject is the <i>arrow</i> in all cases when firing an enchanted bow.
* GetNthAEEnchantObject is the <i>arrow</i> in all cases when firing an enchanted bow.
* OnMurder event handler doesn't work, I could have sworn it did work before though, nor does GetCurrentEventName work inside any handler.
* Long version of IsMEDetrimental --> IsMagicEffectDetr"m"imental.
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