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Difference between revisions of "User:Niaht/Notes"
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So far everything here | So far everything here mostly refers to Quest Scripts. I'm in the process of creating some testing packages, and since I just want the scripts to run at start... | ||
== Scripting == | == Scripting == | ||
===Functions === | ===Functions === | ||
[[MessageBox]]: | [[MessageBox]]: To display multiple message boxes in succession you must create a state engine, and check GetButtonPressed in between each call until the user does. Otherwise the second will override the first and so on. | ||
Issue: My first message box still appears without the cursor, and the game is still in-play. | |||
===Category:Variables=== | ===Category:Variables=== | ||
Variables | Variables can be declared outside and inside the scope of a Block (or event handler) (Begin [BlockName]). They can only be assigned a value (Set) inside a block. | ||
What happens to them after that? If the block is run again, the variables will be re-set (not reset)?. If you wrap your Set in a conditional, do the variables retain their values after being set once? What happens when the game is restarted? | What happens to them after that? If the block is run again, the variables will be re-set (not reset)?. If you wrap your Set in a conditional, do the variables retain their values after being set once? What happens when the game is restarted? |