Difference between revisions of "User talk:Ashileedo"

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104 bytes added ,  22:35, 7 June 2006
imported>Omzy
imported>Omzy
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::::::Why not just use a global script to randomly add the spell (a paralysis ability) on the player, then after three or however many seconds later, the script removes the ability.  Maybe have the script check every game hour, have a one in ten odds every hour or something like that. [[User:TheImperialDragon|TheImperialDragon]] 18:58, 7 June 2006 (EDT)
::::::Why not just use a global script to randomly add the spell (a paralysis ability) on the player, then after three or however many seconds later, the script removes the ability.  Maybe have the script check every game hour, have a one in ten odds every hour or something like that. [[User:TheImperialDragon|TheImperialDragon]] 18:58, 7 June 2006 (EDT)


:::::::[[Omzy]] I created a new miscitem object with no .NIF (mesh for graphic so it is invisible) and made a script for this object that calls the spells I want casted on the player. In my quest, I set a variable to trigger the object's trap on the player. The following object script works:
:::::::[[Omzy]] I created a new miscitem object with no .NIF (mesh for graphic so it is invisible) and made a script for this object that calls the spells I want casted on the player. In my quest result script, I set the quest variable curse to 1 to trigger the object's trap on the player and then used the line "Player.PlaceAtMe VoduniusNucciusCurseObject, 1. The following object script works:


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