Difference between revisions of "User talk:Diablerie"
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:One possibility is to have some sort of "critical strike" ability for claws. If matching claws are equipped, have a chance of doing extra damage on each hit. -- [[User:Diablerie|Diablerie]] 08:56, 11 June 2006 (EDT) | :One possibility is to have some sort of "critical strike" ability for claws. If matching claws are equipped, have a chance of doing extra damage on each hit. -- [[User:Diablerie|Diablerie]] 08:56, 11 June 2006 (EDT) | ||
I think crit strike chance for a matching set of claws is a great idea, if it can be done it's definatley the way to go. It would differentiate the claws from the gauntlets. I'd also say that the stronger claws should be better than the gauntlets, since they are the main focus of the mod, i mean the gauntlets can be any gauntlets , but the claws and katars are what is percieved to do extra damage. Also no damage gauntlets and claws at the same time. | |||
To limit the level at witch you can get them i'd say place them on fixed level bosses , so even if a level 5 gets the quest, there is no way he can defeat the level 40 boss using the Blades of Final Rest for example. | |||
Also have longer quests to get the whole set, for example you find out about a powerfull set of claws, and have to search someone out who knows their location and find each claw separatley in some dungeon or on some boss. | |||
Another way to recieve quests is from books, like have a rare book that forifies h2h by 1 and tells you about the possible location of a certain pair of claws. | |||
The DB and fighters guild claws are ok, i'd say add in some special Punchblades for the thieves guild that fortify sneak as well as do damage, but no claws for the mages guild though (or maybe a strong summonable set) | |||
I'll write more as i get ideas, this is shaping up great so far |