Difference between revisions of "User talk:Diablerie"

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23 bytes added ,  13:11, 12 June 2006
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imported>Diablerie
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imported>Cryo
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:One possibility is to have some sort of "critical strike" ability for claws. If matching claws are equipped, have a chance of doing extra damage on each hit. -- [[User:Diablerie|Diablerie]] 08:56, 11 June 2006 (EDT)
:One possibility is to have some sort of "critical strike" ability for claws. If matching claws are equipped, have a chance of doing extra damage on each hit. -- [[User:Diablerie|Diablerie]] 08:56, 11 June 2006 (EDT)


[[User:Cryo|Cryo]]
I think crit strike chance for a matching set of claws is a great idea, if it can be done it's definatley the way to go. It would differentiate the claws from the gauntlets. I'd also say that the stronger claws should be better than the gauntlets, since they are the main focus of the mod, i mean the gauntlets can be any gauntlets , but the claws and katars are what is percieved to do extra damage. Also no damage gauntlets and claws at the same time.
I think crit strike chance for a matching set of claws is a great idea, if it can be done it's definatley the way to go. It would differentiate the claws from the gauntlets. I'd also say that the stronger claws should be better than the gauntlets, since they are the main focus of the mod, i mean the gauntlets can be any gauntlets , but the claws and katars are what is percieved to do extra damage. Also no damage gauntlets and claws at the same time.


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