Difference between revisions of "User talk:Diablerie"

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965 bytes added ,  20:02, 14 June 2006
→‎Discussion: Better leveled items from reward than container
imported>Diablerie
imported>Decoup
(→‎Discussion: Better leveled items from reward than container)
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:That system would work, but only for quest rewards. For the purposes of this mod, though, I think it would be best items were static. I want to guarantee that quest reward items will be more powerful that purchaseable items. -- [[User:Diablerie|Diablerie]] 23:54, 13 June 2006 (EDT)
:That system would work, but only for quest rewards. For the purposes of this mod, though, I think it would be best items were static. I want to guarantee that quest reward items will be more powerful that purchaseable items. -- [[User:Diablerie|Diablerie]] 23:54, 13 June 2006 (EDT)


 
::You can use [[User:TheImperialDragon|The Imperial Dragon]]'s idea and still make rewards give better items. Just make 2 leveled item lists. I have made an example for you. The first leveled item list is the one you would attach to containers in the worldspace. The second is the leveled item used as a reward. This way you can have better items returned for quests than found at random and still base them on your level. [[User:Decoup|Decoup]] 21:02, 14 June 2006 (EDT)
 
::{|border="1" cellpadding="5" cellspacing="0"
 
|-
! style="background:#efefef;" | Container
! style="background:#efefef;" |
|
! style="background:#efefef;" | Reward
! style="background:#efefef;" |
|-
! style="background:#efefef;" | Level
! style="background:#efefef;" | Item
|
! style="background:#efefef;" | Level
! style="background:#efefef;" | Item
|-
|1
|Weak Claw
|
|1
|Petty Claw
|-
|2
|Petty Claw
|
|2
|Good Claw
|-
|4
|Good Claw
|
|4
|Great Claw
|-
|8
|Great Claw
|
|8
|Best Claw
|-}


== Claws + Monk Gear Item Plan ==
== Claws + Monk Gear Item Plan ==
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