Difference between revisions of "User talk:Dran"

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717 bytes added ,  14:05, 18 September 2007
Global Variables
imported>Dran
(Not Falling)
imported>Dran
(Global Variables)
 
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[[User:Dran|Dran]]
[[User:Dran|Dran]]
== Variables ==
Is there a way to get variable data availble outside a single script.  I am working on a new approach to the alchemy station.  The script first checks to see which of the four pieces activated it.  In all but cases where activation is by something other than the Mortise a variable is set to 1 to indicate that the device has been selected..  When the Mortise is activate it checks the variables to determine if they are to be added to the player's inventory.
Well, this doesn't work.  It seems that as each new activation of the script, the variables are set to zero.  In a normal program, I would use a global variable, but it seems in the TES system, Global variables come with a lot of baggage.






[[User:Dran|Dran]]
[[User:Dran|Dran]]
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