Difference between revisions of "User talk:Omzy"

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843 bytes added ,  23:33, 19 June 2006
idea for the shader
imported>TheImperialDragon
(Update)
imported>TheImperialDragon
(idea for the shader)
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::-Make the basements<br>
::-Make the basements<br>
:::Done, except Imperial Office basement already exists<br>
::-add some sounds to the dungeons<br>
::-add some sounds to the dungeons<br>
::-Fix the inventory icons<br>
::-Fix the inventory icons<br>
:::Still working on it; bad photo editor<br>
::-Mess around with the armor so that it doesn't kill the framerate (framerate 1/s when armor on ground)<br>
::-Mess around with the armor so that it doesn't kill the framerate (framerate 1/s when armor on ground)<br>
::-Create a dungeon boss<br>
:::Nevermind, it works.<br>
::-Create a dungeon boss.<br>
:::Going to have the newly created shield (sword?).<br>
::-link the dungeons<br>
::-link the dungeons<br>
:::Improvised for trap doors, looks good.<br>
::-test it all
::-test it all


:Depending on several things, this may be ready sometime tomorrow or the next day.
:Depending on several things, this may be ready sometime tomorrow or the next day.
:Getting there, though there's still some difficulty with getting the shader to affect only certain parts of the body.  A possible work around (as a last resort) is to have it so that the shader is only in effect when all the armor is equipped (with possibly exception of the shield as it may have its own shader affecting).  I was thinking I might be able to have it so that the shader affects the appropriate biped body parts of the actor (ie. boots, hands, head, hair, etc...) but I haven't had much luck in finding anything yet. [[User:TheImperialDragon|The Imperial Dragon]] 00:33, 20 June 2006 (EDT)

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