Difference between revisions of "User talk:Omzy"

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207 bytes added ,  18:58, 22 June 2006
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imported>TheImperialDragon
imported>TheImperialDragon
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I started making my own retex mods too.  Armor too.  Maybe I can upload these files for you to use, maybe we can make these plug-ins a lot more interesting with more retexes, more types of armor.  I mean I upload all my armor to your plug-in, and Vodunius can sell it?  I don't know, but I just realized how close my plug-in is unintentionally shaping into one very similar to yours.
==Mod Discussion==


The armor I just made is a retex of the Imperial Watch armor, with the intention of having it red glowing hot.  I've used some shaders to give it a slight glowing effect, but it still needs a little work...[[User:TheImperialDragon|The Imperial Dragon]] 20:58, 15 June 2006 (EDT)


I was also going to put in a dungeon in mine, but if we merge the plug-ins, maybe we could use this dungeon for another armor type.  Anyway, it's your decision. [[User:TheImperialDragon|The Imperial Dragon]] 20:58, 15 June 2006 (EDT)
:I started making my own retex mods too.  Armor too.  Maybe I can upload these files for you to use, maybe we can make these plug-ins a lot more interesting with more retexes, more types of armor.  I mean I upload all my armor to your plug-in, and Vodunius can sell it?  I don't know, but I just realized how close my plug-in is unintentionally shaping into one very similar to yours.
 
:The armor I just made is a retex of the Imperial Watch armor, with the intention of having it red glowing hot.  I've used some shaders to give it a slight glowing effect, but it still needs a little work...[[User:TheImperialDragon|The Imperial Dragon]] 20:58, 15 June 2006 (EDT)
 
:I was also going to put in a dungeon in mine, but if we merge the plug-ins, maybe we could use this dungeon for another armor type.  Anyway, it's your decision. [[User:TheImperialDragon|The Imperial Dragon]] 20:58, 15 June 2006 (EDT)


:Okay, I finished the sewers part of the dungeon (sadly only one cell so far, but it does take time...), I'm going to start on the crypt part next.  The enemies I'm using are undead types.
:Okay, I finished the sewers part of the dungeon (sadly only one cell so far, but it does take time...), I'm going to start on the crypt part next.  The enemies I'm using are undead types.
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::I've had a look at the armor, and I am amazed at how it looks now.  I was wondering how I might make the armor pulse a bit slower, and have the flaming effects a little less frequent, as the character is kind of on fire literally... [[User:TheImperialDragon|The Imperial Dragon]] 12:43, 18 June 2006 (EDT)
:I've had a look at the armor, and I am amazed at how it looks now.  I was wondering how I might make the armor pulse a bit slower, and have the flaming effects a little less frequent, as the character is kind of on fire literally... [[User:TheImperialDragon|The Imperial Dragon]] 12:43, 18 June 2006 (EDT)


:::One more thing; where should the dungeon lead to?  The armory basement or the offices basement? [[User:TheImperialDragon|The Imperial Dragon]] 16:33, 18 June 2006 (EDT)
:One more thing; where should the dungeon lead to?  The armory basement or the offices basement? [[User:TheImperialDragon|The Imperial Dragon]] 16:33, 18 June 2006 (EDT)


:::I manually merged the mods, and now the effect shader isn't looping.  It was working before.  Here is the script I'm using:
:I manually merged the mods, and now the effect shader isn't looping.  It was working before.  Here is the script I'm using:


<pre>
<pre>
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</pre>
</pre>


I'm obviously doing something wrong here, or I did something wrong while I was copying the shader over to the plug-in with the dungeon layout finished.  Any idea what's wrong here? [[User:TheImperialDragon|The Imperial Dragon]] 20:33, 18 June 2006 (EDT)
:I'm obviously doing something wrong here, or I did something wrong while I was copying the shader over to the plug-in with the dungeon layout finished.  Any idea what's wrong here? [[User:TheImperialDragon|The Imperial Dragon]] 20:33, 18 June 2006 (EDT)


:Great news!  I'm done the crypt part of the dungeon (or at least I think I am...) and now all I've got to do now is:
:Great news!  I'm done the crypt part of the dungeon (or at least I think I am...) and now all I've got to do now is:
--


::-Make the basements<br>
::-Make the basements<br>
:::Done, except Imperial Office basement already exists<br>
:::<font color="green">DONE</font> - except Imperial Office basement already exists<br>
::-add some sounds to the dungeons<br>
::-add some sounds to the dungeons<br>
:::<font color="green">DONE</font>
::-Fix the inventory icons<br>
::-Fix the inventory icons<br>
:::Still working on it; bad photo editor<br>
:::<font color="Red">INCOMPLETE</font> - Still working on it; bad photo editor<br>
::-Mess around with the armor so that it doesn't kill the framerate (framerate 1/s when armor on ground)<br>
::-Mess around with the armor so that it doesn't kill the framerate (framerate 1/s when armor on ground)<br>
:::Nevermind, it works.<br>
:::<font color="Green">DONE</font> - Nevermind, it works.<br>
::-Create a dungeon boss.<br>
::-Create a dungeon boss.<br>
:::Going to have the newly created shield (sword?).<br>
:::<font color="Red">INCOMPLETE</font> - I need a function that makes the boss fade in.<br>
::-link the dungeons<br>
::-link the dungeons<br>
:::Improvised for trap doors, looks good.<br>
:::<font color="green">DONE</font> - Improvised for trap doors, looks good.<br>
::-test it all
::-test it all
:::<font color="Red">INCOMPLETE</font> - Getting there...


:Depending on several things, this may be ready sometime tomorrow or the next day.
--


:Getting there, though there's still some difficulty with getting the shader to affect only certain parts of the body.  A possible work around (as a last resort) is to have it so that the shader is only in effect when all the armor is equipped (with possibly exception of the shield as it may have its own shader affecting).  I was thinking I might be able to have it so that the shader affects the appropriate biped body parts of the actor (ie. boots, hands, head, hair, etc...) but I haven't had much luck in finding anything yet. [[User:TheImperialDragon|The Imperial Dragon]] 00:33, 20 June 2006 (EDT)
:Getting there, though there's still some difficulty with getting the shader to affect only certain parts of the body.  A possible work around (as a last resort) is to have it so that the shader is only in effect when all the armor is equipped (with possibly exception of the shield as it may have its own shader affecting).  I was thinking I might be able to have it so that the shader affects the appropriate biped body parts of the actor (ie. boots, hands, head, hair, etc...) but I haven't had much luck in finding anything yet. [[User:TheImperialDragon|The Imperial Dragon]] 00:33, 20 June 2006 (EDT)

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