Difference between revisions of "User talk:RedFault"
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===Are Static Objects Scriptable?=== | ===Are Static Objects Scriptable?=== | ||
One of my biggest concerns, especially comparing this with the Neverwinter Nights Aurora Toolset, is that it seems there's no way to attach scripts to static world objects. Am I wrong? I had a brilliant idea to make an Archery Target script that would really increase your Marksmanship Skill (at a slower rate than in combat), and I wrote a rough script that I thought would get me started, only to discover that the TargetHeavy01 object doesn't have a "Script" field. Is there a workaround for this? If so, I think it deserves an entry in this Wiki. Unless I'm overlooking something obvious, and it's completely possible, and very easy to do. Being able to script placeable objects is a fundamental ability for good modding. | :One of my biggest concerns, especially comparing this with the Neverwinter Nights Aurora Toolset, is that it seems there's no way to attach scripts to static world objects. Am I wrong? I had a brilliant idea to make an Archery Target script that would really increase your Marksmanship Skill (at a slower rate than in combat), and I wrote a rough script that I thought would get me started, only to discover that the TargetHeavy01 object doesn't have a "Script" field. Is there a workaround for this? If so, I think it deserves an entry in this Wiki. Unless I'm overlooking something obvious, and it's completely possible, and very easy to do. Being able to script placeable objects is a fundamental ability for good modding. |