Difference between revisions of "User talk:RedFault"

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===Are Static Objects Scriptable?===
===Are Static Objects Scriptable?===
One of my biggest concerns, especially comparing this with the Neverwinter Nights Aurora Toolset, is that it seems there's no way to attach scripts to static world objects.  Am I wrong?  I had a brilliant idea to make an Archery Target script that would really increase your Marksmanship Skill (at a slower rate than in combat), and I wrote a rough script that I thought would get me started, only to discover that the TargetHeavy01 object doesn't have a "Script" field.  Is there a workaround for this?  If so, I think it deserves an entry in this Wiki.  Unless I'm overlooking something obvious, and it's completely possible, and very easy to do.  Being able to script placeable objects is a fundamental ability for good modding.
:One of my biggest concerns, especially comparing this with the Neverwinter Nights Aurora Toolset, is that it seems there's no way to attach scripts to static world objects.  Am I wrong?  I had a brilliant idea to make an Archery Target script that would really increase your Marksmanship Skill (at a slower rate than in combat), and I wrote a rough script that I thought would get me started, only to discover that the TargetHeavy01 object doesn't have a "Script" field.  Is there a workaround for this?  If so, I think it deserves an entry in this Wiki.  Unless I'm overlooking something obvious, and it's completely possible, and very easy to do.  Being able to script placeable objects is a fundamental ability for good modding.
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