Difference between revisions of "User talk:Reflection"
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imported>Reflection |
imported>Sickleyield |
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Friendly advice: Be careful where you mention that you're into tes3-tes4 conversion. Some places will instantly delete your membership for even suggesting it; many will lock your posts if you bring it up on a forum. But then, you've probably already seen that. :) Unless you're into something like Reich Parkeep, of course. | Friendly advice: Be careful where you mention that you're into tes3-tes4 conversion. Some places will instantly delete your membership for even suggesting it; many will lock your posts if you bring it up on a forum. But then, you've probably already seen that. :) Unless you're into something like Reich Parkeep, of course. | ||
:--[[User:Reflection|Reflection]] 13:24, 21 October 2006 (EDT): I am aware of the tes3-tes4 conversion debate. The biggest reason being the legality of making a port and using copy writed material. I would like to quash anyones concerns on that subject. My goal is to create a tes3-tes4 converter. A program that can take someones already purchased tes3 files and convert them to run in tes4. A converter would not be breaking any laws as long as no copy write files were distributed with it. Now if someone decided to take these converted files and start distributing them to people who never purchased tes3, that would be copy write infringement. | :--[[User:Reflection|Reflection]] 13:24, 21 October 2006 (EDT): I am aware of the tes3-tes4 conversion debate. The biggest reason being the legality of making a port and using copy writed material. I would like to quash anyones concerns on that subject. My goal is to create a tes3-tes4 converter. A program that can take someones already purchased tes3 files and convert them to run in tes4. A converter would not be breaking any laws as long as no copy write files were distributed with it. Now if someone decided to take these converted files and start distributing them to people who never purchased tes3, that would be copy write infringement. | ||
[[User:Sickleyield|Sickleyield]] Oct. 20 3:15p.m. Pacific | |||
Hm. It's a neat idea, and I'm definitely no programmer, but I don't see how that could work. It takes a huge amount of workarounds just to produce a working mesh for Oblivion, let alone try to convert one from Morrowind's format. And then there are the textures - Oblivion's won't run without normal maps. | |||
If you can do it, it would be pretty neat. |