Difference between revisions of "User talk:Rookwood"

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1,187 bytes added ,  06:46, 22 January 2010
some pointers
imported>Rookwood
imported>Qazaaq
(some pointers)
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Is there any tips or tutorials you could possibly link to abou that kind of scripting if possible please as the mod I'm making adds a sword that has a sharp point at the end but smooth sides and as it is looks very unrealistic - thanks for your help so far
Is there any tips or tutorials you could possibly link to abou that kind of scripting if possible please as the mod I'm making adds a sword that has a sharp point at the end but smooth sides and as it is looks very unrealistic - thanks for your help so far
Alex 17:26, 21 January 2010 (EST)
Alex 17:26, 21 January 2010 (EST)
:You'll have better luck asking this on the {{Forums}}. I don't know how to approach this exactly (and I don't have time to figure it out), but I can give you a few pointers.
:*Easiest would be replacing the attack animations for the duration the weapon is equipped. Look into special animations, it's briefly explained on this page [[Animation Tab]] in the first paragraph. I'm not sure replacing attack animations is possible with this method. You'll need the [[OBSE]] function [http://obse.silverlock.org/obse_command_doc.html#GetSpecialAnims ToggleSpecialAnim] to toggle the attack animations on and off when the weapon is equipped and unequipped.
:*Harder would be overriding the attack animation each time it's played. You'll have to monitor the controls and take action when the player presses the attack button. Instead of playing the actual attack animation you'll have to make an animation with a higher priority as a special [[Idle Animations|idle animation]] and invoke that with [[PickIdle]].
:If you have any specific questions I may be able to answer them here, but I'd recommend opening a thread on the {{Forums}}.
:--[[User:Qazaaq|Qazaaq]] 06:46, 22 January 2010 (EST)
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