Difference between revisions of "User talk:Rookwood"
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imported>DragoonWraith |
imported>Rookwood |
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::If that's the case, this becomes ''far'' more complicated, because you need to play an Idle animation and do your own attack detection and hit detection. That's exceedingly difficult to do, and very much not something anyone is just going to be able to "tell you" how to do - that's a very advanced script, and something that you will largely have to be able to understand, write, and debug yourself. | ::If that's the case, this becomes ''far'' more complicated, because you need to play an Idle animation and do your own attack detection and hit detection. That's exceedingly difficult to do, and very much not something anyone is just going to be able to "tell you" how to do - that's a very advanced script, and something that you will largely have to be able to understand, write, and debug yourself. | ||
::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 17:27, 27 January 2010 (EST) | ::[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 17:27, 27 January 2010 (EST) | ||
:::Sorry about that its just been a while since I had a decent reply and I just thought "that will work" not realising the concequences. | |||
Alex 02:29, 28 January 2010 (EST) |