Difference between revisions of "User talk:ShadowDancer"
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SetActorFullName on xxxRef variable?
imported>DragoonWraith (explanation of my purpose) |
imported>ShadowDancer (SetActorFullName on xxxRef variable?) |
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::Your tests show that ''either'' [[CreateFullActorCopy]] creates a new '''object''' ''or'' that [[SetActorFullName]] in fact only affects each '''reference''' (or both, which works just fine for me). Unfortunately for me, I suspect the former is true, which makes the latter less likely. More testing will have to be done. I'll have access to an Oblivion-capable computer soon... I hope. | ::Your tests show that ''either'' [[CreateFullActorCopy]] creates a new '''object''' ''or'' that [[SetActorFullName]] in fact only affects each '''reference''' (or both, which works just fine for me). Unfortunately for me, I suspect the former is true, which makes the latter less likely. More testing will have to be done. I'll have access to an Oblivion-capable computer soon... I hope. | ||
:::[[User:ShadowDancer|ShadowDancer]] 22:41, 6 July 2006 (EDT): Ah I see what you are saying. I think it will depend on how you hit each NPC. If you can check the xxxRef of the NPC, I think you can do a [[SetActorFullName]] without to much trouble (aside from hitting all the correct NPCs). Now that I am thinking about it, I wonder if maybe the name change for all objects is due to trying to do a name change on the base model NPC/creature??? I will have to see about it when I get home tonight and have access to Oblivion. |