Difference between revisions of "User talk:ShadowDancer"

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905 bytes added ,  09:46, 9 July 2006
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imported>ShadowDancer
imported>DragoonWraith
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:[[User:ShadowDancer|ShadowDancer]] 05:20, 9 July 2006 (EDT): Looks pretty solid.  Sounds like it shouldn't have too much of an impact unless someone is running a very slow machine.  Of course, they would get the impact for a lot of things that happen in the game as well and I doubt they would be looking for add-ons at that point.  What is the plan for the dialogue and AI?  I couldn't figure out a way to add those to a duplicate copy.  I also have a question:  do you know how the [[Look]] function works?  I came up with a way to make the player turn but it isn't the best solution because the what I came up with is a bit jumpy.
:[[User:ShadowDancer|ShadowDancer]] 05:20, 9 July 2006 (EDT): Looks pretty solid.  Sounds like it shouldn't have too much of an impact unless someone is running a very slow machine.  Of course, they would get the impact for a lot of things that happen in the game as well and I doubt they would be looking for add-ons at that point.  What is the plan for the dialogue and AI?  I couldn't figure out a way to add those to a duplicate copy.  I also have a question:  do you know how the [[Look]] function works?  I came up with a way to make the player turn but it isn't the best solution because the what I came up with is a bit jumpy.
::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 10:46, 9 July 2006 (EDT): I haven't figured out what to do for the dialogue. AI, I'm dealing with a finite number of NPCs - I know what AI packages they're running, so I can move that across to the new one. There's a lot of them, of course, so it'll take ages.
::Maybe I just won't do the guards. I think just about every other 'generic' NPC is immediately hostile and doesn't need dialogue anyway.
::As for [[Look]], it doesn't do what you want it to do. It forces an NPC to look at something - you know, the way NPCs watch things, turning their head to follow it? That's what it's for. The game wasn't designed to allow you to control the player, so I doubt you'll get any smooth ways to do it.

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