Difference between revisions of "User talk:ShadowDancer"
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timezone?
imported>ShadowDancer |
imported>DragoonWraith (timezone?) |
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:::::[[User:ShadowDancer|ShadowDancer]] 21:29, 10 July 2006 (EDT): Great minds think alike. Thats exactly what I used to figure out how far to rotate the character, with a timer counting to ~ 2 seconds passing, and dividing the total angle off by 2. Works pretty well. I did the same thing with the [[Talking Creatures?]] script. Its just a pain trying to constantly check the angle so I didn't bother doing that. I figured that eventually the person would wonder why they were moving sideways or backwards and look anyways. Ideally there should be some way to lock the place that the character is looking, but that probably only happens in animations/cut scenes. | :::::[[User:ShadowDancer|ShadowDancer]] 21:29, 10 July 2006 (EDT): Great minds think alike. Thats exactly what I used to figure out how far to rotate the character, with a timer counting to ~ 2 seconds passing, and dividing the total angle off by 2. Works pretty well. I did the same thing with the [[Talking Creatures?]] script. Its just a pain trying to constantly check the angle so I didn't bother doing that. I figured that eventually the person would wonder why they were moving sideways or backwards and look anyways. Ideally there should be some way to lock the place that the character is looking, but that probably only happens in animations/cut scenes. | ||
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[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 08:54, 28 July 2006 (EDT): Out of curiousity, what timezone are you in? |