Difference between revisions of "User talk:Smeister"
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→Modifying Player HP
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[[User:Doppelganger|Doppelganger]] 23:09, 3 April 2006 (EDT): Thanks for answering my questions. I want to heal one or more hit point periodically. The point I have in particular is to have regeneration similar to that of magicka/fatigue for health, except where if you are weak (almost dead) you'll heal more slowly than when you are nearly fully healthy. The original implementation used ModAVs and quest delays to achieve this effect. I have thought about using the spell method, but I find that the notifications that you have gained/lost an ability to be an unacceptable side effect. | [[User:Doppelganger|Doppelganger]] 23:09, 3 April 2006 (EDT): Thanks for answering my questions. I want to heal one or more hit point periodically. The point I have in particular is to have regeneration similar to that of magicka/fatigue for health, except where if you are weak (almost dead) you'll heal more slowly than when you are nearly fully healthy. The original implementation used ModAVs and quest delays to achieve this effect. I have thought about using the spell method, but I find that the notifications that you have gained/lost an ability to be an unacceptable side effect. | ||
[[User:Doppelganger|Doppelganger]] 16:48, 4 April 2006 (EDT): Sorry Smesiter, I was a bit heavyhanded, but I have slightly chopped up your talk page to what I think ought to be a slightly more organized chaos. |