Difference between revisions of "User talk:Smeister"
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→Modifying Player HP
imported>Smeister |
imported>Doppelganger |
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[[User:Smeister|Smeister]] 16:49, 4 April 2006 (EDT) Hah, no problem Doppelganger :) | [[User:Smeister|Smeister]] 16:49, 4 April 2006 (EDT) Hah, no problem Doppelganger :) | ||
[[User:Doppelganger|Doppelganger]] 17:18, 4 April 2006 (EDT): However, from what you have told me then the full realization of an even simpler mod is prevented. We cannot know the player's health modifiers, so we don't know by how much they've fortified, thus making it impossible to even make a mod where regeneration is constant and proportional to the players maximum, fortified health. | |||
(Constrast: the mod that I have "inherited," I guess, aims to make you regenerate slowly when you are weak and quickly when you are strong by using a formula like healthGivePeriod = 1 - curhp / maxhp. As I understand it, maxhp (not to be confused with base) cannot be found by any decent means?) |