Difference between revisions of "User talk:Sockmonkeh"

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1,345 bytes added ,  10:50, 5 April 2006
imported>JBurgess
imported>Sockmonkeh
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Glad you were able to figure it out.  Maybe the new tutorial will still be able to help you out somewhat.[[User:JBurgess|JBurgess]] 21:03, 4 April 2006 (EDT) 21:03, 4 April 2006 (EDT)
Glad you were able to figure it out.  Maybe the new tutorial will still be able to help you out somewhat.[[User:JBurgess|JBurgess]] 21:03, 4 April 2006 (EDT) 21:03, 4 April 2006 (EDT)
I now have him wait around and do what he already did in his house until the players comes and talks to him. At that point, he gives the player a quest that cannot be completely called "Find Winter Schultz" and tells the player to come find him if he ever needs a hand. The quest marker points to Winter so you can always track him down. He then begins making use of his script.
The first thing he does is decide whether he wants to go to a dungeon or a city. There is a 20% chance he will want to go to a dungeon. When deciding what dungeon or city to go to, he bases his choice off of a random percentage of the distance to each possibility, chosing the smallest result. He is then loaded up with a Travel package to take him all the way there, allowing him to fight things on the way if he wants to.
I'm now adding functionality for the player to speak to him at any point and ask him to group up or go away. The next step is to have him do things when he reaches he destinations. For dungeons that means a little dungeon crawling and for cities that means rest, eating, and hanging around town for a while. I will eventually be messing with his CombatAI and once I have completed him I will add another guy who lives in Skingrad, making them interact if they encounter each other. [[User:Sockmonkeh|Sockmonkeh]] 11:50, 5 April 2006 (EDT)
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