Difference between revisions of "User talk:TheImperialDragon"
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imported>TheImperialDragon |
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Thanks for testing it! You are correct on the ways to earn the other two suits. I know the daedric and dwemer are much different, but the Dwemer are the only ones I knew to have built many things and leave around lots of plans and diagrams. I felt a bit wierd about the idea too. Basically, I tried to make the assumption that just since they were daedric models they aren't necessarily related to the daedric people. I probably should spend a bit more time working the story out as far as that tidbit goes. His pathing, I couldn't get him to act like a normal person with all the wandering. I could lower his energy-that might make him stop changing packages so often. I didn't add enchantments to the armor because I wanted them to act as base suits for whatever enchantments the player wants to put on them. Adding some script effects could definitely be cool. For the ring part, picking up the ring sets off a trap that does about 400 damage that can be mitigated with preventative magic. It doesnt work with God mode, and Im not really sure at what point player's reach the 400 health mark. I was trying to restrict lower level characters from picking it up. The paralysis accompanies the damage, but I could lower it to 10-15 seconds. I didn't mess with lighting too much- I could improve that, and I'll take a look at the "Not really" option again. Thanks again for your comments! | Thanks for testing it! You are correct on the ways to earn the other two suits. I know the daedric and dwemer are much different, but the Dwemer are the only ones I knew to have built many things and leave around lots of plans and diagrams. I felt a bit wierd about the idea too. Basically, I tried to make the assumption that just since they were daedric models they aren't necessarily related to the daedric people. I probably should spend a bit more time working the story out as far as that tidbit goes. His pathing, I couldn't get him to act like a normal person with all the wandering. I could lower his energy-that might make him stop changing packages so often. I didn't add enchantments to the armor because I wanted them to act as base suits for whatever enchantments the player wants to put on them. Adding some script effects could definitely be cool. For the ring part, picking up the ring sets off a trap that does about 400 damage that can be mitigated with preventative magic. It doesnt work with God mode, and Im not really sure at what point player's reach the 400 health mark. I was trying to restrict lower level characters from picking it up. The paralysis accompanies the damage, but I could lower it to 10-15 seconds. I didn't mess with lighting too much- I could improve that, and I'll take a look at the "Not really" option again. Thanks again for your comments! | ||
--[[User:Omzy|Omzy]] 00:18, 10 June 2006 (EDT) | --[[User:Omzy|Omzy]] 00:18, 10 June 2006 (EDT) | ||
My character's a level 29 Custom class with 409 health total, perhaps you should lower the damage a bit? Well, actually, while I was testing it, I didn't notice any change in health, probably because of the reflect-damage enchantments which I found in enchanted items mainly in Oblivion Planes. You could also consider making a unique texture icon for the armor, so it easier to tell which is which in menu mode. [[User:TheImperialDragon|The Imperial Dragon]] 13:00, 10 June 2006 (EDT) |