Difference between revisions of "User talk:TheImperialDragon"
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imported>TheImperialDragon |
imported>Omzy |
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:::Sure, my dungeon is an Imperial Sewer type, and maybe Imperial Ruin (ID prefix) for the second part, so maybe we could say he was trying to kill vampires or bandits or something underneath the Imperial City. I'll see what I can do for the glowing effect of the armor. Or better yet, we could have a Very Hard level lock in the new basement of the Legion offices and place the ring behind it. The alternative could be to have a secret entrance into the office itself from the end of my dungeon. This would mean that Vodunius would mention it, then we might as well create voices for Bartering, so we could have dozens of sets of armor.[[User:TheImperialDragon|The Imperial Dragon]] 21:24, 15 June 2006 (EDT) | :::Sure, my dungeon is an Imperial Sewer type, and maybe Imperial Ruin (ID prefix) for the second part, so maybe we could say he was trying to kill vampires or bandits or something underneath the Imperial City. I'll see what I can do for the glowing effect of the armor. Or better yet, we could have a Very Hard level lock in the new basement of the Legion offices and place the ring behind it. The alternative could be to have a secret entrance into the office itself from the end of my dungeon. This would mean that Vodunius would mention it, then we might as well create voices for Bartering, so we could have dozens of sets of armor.[[User:TheImperialDragon|The Imperial Dragon]] 21:24, 15 June 2006 (EDT) | ||
I've added a bit of story to the ring in my new release. It is what actually makes the shader effects work, and you have to kill vodunius to get it. --[[User:Omzy|Omzy]] 21:31, 15 June 2006 (EDT) |