Difference between revisions of "User talk:TheImperialDragon"
Jump to navigation
Jump to search
no edit summary
imported>Omzy |
imported>TheImperialDragon |
||
Line 65: | Line 65: | ||
The glow map matches the contours and shape of the .nif mesh. Glow maps are all about the shape rather than the texture. If you are modifying a dwarven armor I suggest using the default dwarven glow maps; if modifying glass armor, use the glass glow maps. If you use the wrong glow maps, bad things can happen. For example, if it is supposed to glow on the shoulders of the armor, it might glow on the neck instead, or weird stuff like that. Oh, and when you said you were going to add glow to the armor, did you mean effect shaders or glow maps? --[[User:Omzy|Omzy]] 02:23, 16 June 2006 (EDT) | The glow map matches the contours and shape of the .nif mesh. Glow maps are all about the shape rather than the texture. If you are modifying a dwarven armor I suggest using the default dwarven glow maps; if modifying glass armor, use the glass glow maps. If you use the wrong glow maps, bad things can happen. For example, if it is supposed to glow on the shoulders of the armor, it might glow on the neck instead, or weird stuff like that. Oh, and when you said you were going to add glow to the armor, did you mean effect shaders or glow maps? --[[User:Omzy|Omzy]] 02:23, 16 June 2006 (EDT) | ||
I meant a shiny effect, like glass armor shines against a light source, a spit polished surface. I figured that's the glow map because Glass and Daedric are the only armor types I know of that have this effect and they both have glow maps.[[User:TheImperialDragon|The Imperial Dragon]] 02:30, 16 June 2006 (EDT) |