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Create the page "Faction Functions (OBSE)" on this wiki! See also the search results found.
- | origin = OBSE | summary = Returns the title of the nth rank in a faction. Optionally returns the female rank name.629 bytes (64 words) - 23:35, 8 August 2010
- | origin = OBSE | summary = Sets the title of the nth rank in a faction. Optionally sets the female rank name.688 bytes (68 words) - 23:36, 8 August 2010
- (isHidden:bool) IsFactionHidden faction:ref Returns 1 if the faction is not shown on the player's faction sheet.471 bytes (53 words) - 03:25, 19 January 2008
- (nothing) SetFactionEvil faction:ref isEvil:short Changes the Evil flag on the faction. Changes are saved in the savegame.478 bytes (55 words) - 03:27, 19 January 2008
- (nothing) SetFactionHidden faction:ref isHidden:short Changes the Hidden flag on the faction. Changes are saved in the savegame.486 bytes (55 words) - 02:11, 28 October 2010
- (isEvil:bool) IsFactionEvil faction:ref Returns 1 if the faction is marked as evil.440 bytes (49 words) - 03:25, 19 January 2008
- (hasSpecialCombat:bool) FactionHasSpecialCombat faction:ref Returns 1 if the Special Combat flag is set on the faction.485 bytes (52 words) - 16:59, 5 July 2010
- (numRanks:short) GetNumRanks faction:ref Returns the number of ranks in the faction.382 bytes (46 words) - 23:01, 20 January 2008
- (hasSpecialCombat:bool) FactionHasSpecialCombat faction:ref Returns 1 if the Special Combat flag is set on the faction.485 bytes (52 words) - 17:01, 5 July 2010
- (faction:ref) ''reference''.GetNthFaction whichFaction:short ''actor:ref'' Returns the nth faction to which the actor belongs.530 bytes (60 words) - 12:17, 18 March 2008
- ...map is designed to explain the organization of the [[:Category: Functions|Functions]] and [[:Category: Function Types|Function Types]] categories. <ul><li>[[List of Functions|All Functions]] · [[:Category: Function Types|Function Types]]7 KB (762 words) - 20:05, 31 August 2011
- Returns the NPC or faction which owns the calling reference's parent cell.. *Returns the base objectID of the owning faction/NPC.1 KB (135 words) - 16:07, 11 August 2009
- Returns the rank in the owning faction required to legally activate the calling reference. This returns the Faction Rank to fRank, if the owner of the item is a faction.1 KB (189 words) - 18:28, 21 March 2008
- ...erence flag (actor:ref) ''requires'' a base object ID (just like all other functions). *Objects that are owned by an evil faction may be counted as Off-Limits, even though they're OK to pick up.2 KB (216 words) - 11:58, 8 June 2011
- This returns the Faction Rank to fRank, if the owner of the item is a faction. [[Category: Functions]]1 KB (172 words) - 18:29, 21 March 2008
- Returns the NPC or faction which owns the calling reference. [[Category: Functions]]1 KB (175 words) - 12:40, 13 December 2010
- 6 Faction *You cannot currently get the majority of these types. However, as OBSE expands most of these will become available.2 KB (174 words) - 18:11, 21 March 2008
- 6: Faction [[Category:Functions]]2 KB (162 words) - 10:13, 6 March 2009
- ...lean or integer parameter, you can use the %c format with a dummy spell or faction. ...o set up in game, spells allow dynamic control over the text via the magic functions that modify spell effect lists.4 KB (508 words) - 23:23, 7 August 2010
- 6: Faction [[Category:Functions]]3 KB (395 words) - 21:37, 30 May 2024