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  • | origin = OBSE ...Sets whether the player can travel to the map marker by clicking it in the map menu.
    440 bytes (48 words) - 01:36, 9 August 2010
  • | origin = OBSE ...urns 1 if the player can travel to the map marker by clicking on it in the map menu.
    405 bytes (47 words) - 01:35, 9 August 2010
  • | origin = OBSE | summary = Returns the type of icon used to represent the location on the map.
    414 bytes (47 words) - 01:36, 9 August 2010
  • | origin = OBSE | summary = Sets whether the map marker can be seen on the player's map.
    410 bytes (43 words) - 01:35, 9 August 2010
  • | origin = OBSE | summary = Returns 1 if the map marker can be seen on the player's map.
    374 bytes (41 words) - 01:35, 9 August 2010
  • | origin = OBSE | summary = Sets the type of icon used to represent the location on the map.
    446 bytes (49 words) - 01:36, 9 August 2010
  • | origin = OBSE | summary = Returns an Array containing all map marker references. The filter argument can be used to filter out markers based on
    831 bytes (109 words) - 01:15, 8 January 2012
  • ...is article contains the controls used by the text input function, the OBSE functions related to text input, a generic example of code used for text input, and a ...three sections describes the text input function as it can be found in the OBSE v0021 Command documentation.
    20 KB (3,421 words) - 11:02, 20 May 2019
  • ...wish list. Requests for new functionality may be better directed to the [[OBSE Wish List]]. This script doesn't use OBSE so anybody could use these scripts. You should also try out the example. (i
    99 KB (16,325 words) - 13:03, 21 December 2023
  • # Cleaning mods is NOT just limited to running the automated functions and be done with it. Manually review every override record your module(s) c OBSE-Storms & Sound.esp [27 ITM, 0 UDR, CRC 5A07EB4E]
    101 KB (16,913 words) - 15:32, 21 December 2023