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Create the page "Menu Functions (OBSE)" on this wiki! See also the search results found.
- | origin = OBSE ...Returns the code which indicates the current filter options for the active menu.510 bytes (55 words) - 11:15, 14 April 2011
- | origin = OBSE ...in the enchantment menu. Only works if the enchantment menu is the active menu.400 bytes (46 words) - 01:31, 9 August 2010
- Returns the menu code of the menu over which the mouse cursor is positioned when the command is called. These [[Category:Functions]]575 bytes (67 words) - 09:40, 13 August 2008
- | origin = OBSE ...Returns the value of a string [[Property Element|trait]] of the specified menu.628 bytes (65 words) - 15:05, 3 May 2011
- | origin = OBSE ...he value of a float or boolean [[Property Element|trait]] of the specified menu.632 bytes (66 words) - 15:04, 3 May 2011
- | origin = OBSE ...e menu element currently highlighted by the mouse cursor as defined in the menu XML file.397 bytes (47 words) - 01:34, 9 August 2010
- | origin = OBSE ...he value of a float or boolean [[Property Element|trait]] of the specified menu.648 bytes (67 words) - 15:05, 3 May 2011
- | origin = OBSE ...y = Sets the value of a string [[Property Element|trait]] of the specified menu.792 bytes (93 words) - 15:07, 3 May 2011
- | origin = OBSE ...iding a way to distinguish between an ordinary container menu and a barter menu, which both return the same MenuMode code.462 bytes (56 words) - 01:31, 9 August 2010
- | origin = OBSE | summary = Tells the text input menu to check for user input and refresh the displayed text if necessary.498 bytes (67 words) - 04:44, 28 December 2014
- | origin = OBSE ...d by the mouse cursor as defined by that element's <id> trait in the menu XML file.431 bytes (54 words) - 01:33, 9 August 2010
- | origin = OBSE ...the item to be enchanted. Only works if the enchantment menu is the active menu.411 bytes (50 words) - 01:31, 9 August 2010
- | origin = OBSE ...ipt is currently using a text input menu, regardless of whether or not the menu is visible. Only one script may request text input at a time.507 bytes (64 words) - 01:37, 9 August 2010
- | origin = OBSE ...rompt as well as those created by the [[MessageBox]] function), forces the menu to behave as if the specified button was pressed. Button IDs range from 0 t515 bytes (65 words) - 04:09, 12 August 2010
- | origin = OBSE {{OBSE Format Specifiers}}862 bytes (110 words) - 01:34, 9 August 2010
- | origin = OBSE | summary = Returns the active item in a container menu.312 bytes (34 words) - 01:35, 9 August 2010
- | origin = OBSE | summary = Returns the selected quantity of the active item in a container menu.351 bytes (38 words) - 01:36, 9 August 2010
- | origin = OBSE | summary = Closes the text input menu, releasing it for use by other scripts. Be sure to call this command when y430 bytes (54 words) - 01:38, 9 August 2010
- | origin = OBSE | summary = Returns the base object from which the active menu is derived1 KB (156 words) - 01:30, 9 August 2010
- | origin = OBSE | summary = While the class selection menu is visible, returns the class which would be selected by the player if he w419 bytes (50 words) - 15:02, 9 June 2012