StrSetNthEffectItemScriptName
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Function:
StrSetNthEffectItemScriptName spell:ref index:long newName:stringID
Example:
long newName set newName to StrNew "Dark Shroud" Player.StrSetNthEISName DANamiraDarkness 0 newName
If the magic item in spell at position index (starting from 0) is scripted, sets its name to newName.