Talk:DeleteFullActorCopy

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

Does this require a reference or can it be called from the actor's own script? --MaXiMiUS 14:35, 27 May 2006 (EDT)

I do not think so, based on the wording of this and CreateFullActorCopy, but I am not certain. --DragoonWraith 18:01, 27 May 2006 (EDT)

So, does Createfullactorcopy/Deletefullactorcopy cause game bloat like Placeatme? You'd think not but maybe someone knows different. --Xilverbulet 12:12, 26 August 2007 (EDT)

@ Xilverbulet, I am gonna stick my neck out there and say that DeleteFullActorCopy thoroughly purges the reference from existence. I experienced many a headache (and many a CTD too) trying to call this function on generic dynamic copies. Because the CTD's did not occur when disable was called its leads me to believe that this function can actually destroy/purge references from a savegame. Of course tests would have to be carried out in order to confirm my suspicions. Any user of my mod could potentially make an infinite number of copies so if you know how such tests could be carried out I would like to know as it could be done through my mod. (not sure if I want to know haha).
--Antares 22:56, 15 October 2008 (EDT)
Savegame bloating would occur if DeleteFullActorCopy did not remove/destroy the Base and/or the reference records created by CreateFullActorCopy. The page says it does remove both, so there should be no bloating. I will do some tests with these functions after I finish with my item tests (reported here) - QQuix 01:32, 16 October 2008 (EDT)

Is there any way to delete a FullActorCopy of the player? Calling DeleteFullActorCopy on the disabled copy causes a CTD, I'm assuming because the function attempts to delete the base, which is the player. -appler

@Appler, I cannot confirm this. I've created a special statue script where the statue can be remade as often as wanted and everytime a new statue is created the old FullActorCopy get's deleted without any CTD. You can check the script here. Gorin (talk) 19:20, 29 April 2014 (EDT)