Talk:GetActiveMenuMode

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Just wanted to drop a brief note (busy this week as I get adjusted to work :) - I don't believe the Active Menu functions can be described with the normal article pages. Instead, I propose a category of MenuModes (i.e., a page for player's inventory, another for spell menu, etc.) with detailed information about each.

  1. This would probably lay the ground-work for the upcoming .xml functions
  2. Many menus behave differently for the same function
    • I.e., GetActiveMenuMode will return 0, instead of the correct MenuMode
      1. Pause, Options, Alchemy, and others: A button (i.e., Options, create) is highlighted
      2. Save, Load, and others: Cursor is outside of the text box
      3. Lockpick: Never (whole time the menu is up it will return 1014)
  3. Functions like GetActiveMenuObject return different things for different menus.

--Haama 20:12, 12 August 2008 (EDT)

I would think a combination of both would probably be best. The functions still deserve individual pages IMHO, and as with the EX pages, info particular to these kinds of functions could be included in templates. The pages for the menu windows (inventory/etc) could be linked to via the See Also section. Or if we want to consolidate most of the info in one page we can just have the basic descriptions of the functions in the function pages with a big old link to the Active Menu page or whatever it ends up being.
--quetzilla 20:31, 12 August 2008 (EDT)