Talk:IncrementPlayerSkillUse

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Action NumbersEdit

I thought I'd mention that the actions seem to start at 0, not 1, meaning the example shown would increment Alchemy experience as if the player had eaten an ingredient (0.5) rather than as if they had made a potion (5.0). I noticed this when trying to increment Marksman experience by a single attack and using 1 for the action flag didn't work as intended, but using 0 did.

As a side note, using a number for an invalid action (such as me using 1 for Marksman, indicating a non-existent second action) seems to increment it by that amount multiplied by the flag for how many times. I haven't tested this thoroughly, but in the end I was using:

IncrementPlayerSkillUse Marksman 1 0.8

to increase the experience by 0.8, equal to a single bow attack. Not sure if this was intended or not, but I suppose it could be useful for incrementing a skill by certain amount rather than a number of actions.

As ever, sorry if this is already a known thing, I'm just trying to save someone else from scratching their head for an hour wondering why it won't work. ;) --Takark 11:40, 31 December 2010 (EST)

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