Talk:PickIdle

Active discussions

Does any one know how to get an actor to choose a specific idle animation? Cheers. GuidoBot 02:35, 4 May 2007 (EDT)

How does it "pick an idle"? Forcing an idle animation, but How does it choose, is it random? In what context can we consider using this, why when what how where..?!? --HawkFest 15:40, 11 October 2007 (EDT)

ConditionsEdit

Actually, PickIdle makes the actor play an idle animation AS LONG AS the coditions are satisfied. Say one of the conditions are if GetSitting == 1, the condition has to be met on the actor. Simple, but I've only just realised that (with loads of help on the forums!)

What is the difference between PickIldle and evaluatePackage then? --HawkFest 15:05, 11 March 2008 (EDT)
Ok I have my own answer: Idle animations have conditions as packages have conditions for triggering themselves. A package is an ensemble (or sequence) of procedures/animations that are used for rendering a specific "acting", whereas and Idle is a single animation. Thank you "me" :) --HawkFest 15:11, 11 March 2008 (EDT)
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