Talk:Programmable Spell Effects

There are no discussions on this page.

Changed silent spell script. Originally:

scn StopSilectDm10

short doOnce

Begin ScriptEffectUpdate
if doOnce
  Dispel SilentDm10
endif
set doOnce to 1
End

Begin ScriptEffectFinish
RemoveSpell SilentDm10
End

Although this looks safer, the ScriptEffectFinish block didn't always trigger. Also even a delay of 1 frame could be probalematic, e.g. if you were sent to jail. GuidoBot 15:50, 18 October 2006 (EDT)

Return to "Programmable Spell Effects" page.