Talk:Removing default dialog tutorial

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Another solution would be to create a quest with higher priority than any of the ones with the dialogue you're trying to squash, and write "blocking" dialogue for all the various topics that you don't want your new NPC to say. This is more prone to error though, and also requires you to write at least one generic info for every topic. If you pull up the filtered dialogue window and look at Martin's dialogue, you'll see the scope of what you'd need to do to handle it that way.

--Kkuhlmann 13:45, 24 April 2006 (EDT)

Thank you. I took a look at it. I did not know the priority variable of a quest could be used to do this as well. You are right, while it provides a simpler solution since I can squash all the dialogue in a simpler way, I would need to write at least one generic info for every topic.

The faction method can be used to just block certain parts of a conversation. If I would just like to block the regular greetings and keep the 'vampire greetings', I can just block the GENERIC quest. (Or alternatively, one could also modify the priorities of the various quests to block each other but that will get complicated easily for a complex mod). Thank you very much for the input.

--sirf 18:47, 24 April 2006 (EDT)

The way I did it(prior to looking at this page) I made a new Race and made my NPC of that Race. That got rid of all Dialog. If you look at the Quests you will see that they have a condition that "isplayablerace==1" so if you make a new Race that is not playable He/She wont say anything

--Kingbudman 11:40, 06 July 2006 (EDT)