Talk:SetPlayerInSEWorld

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PlayerInSEWorld being set to 1 seems to have another hardcoded effect: companions no longer follow on fast-travel. It's a well-known problem that the Escorts that the player gets after the SI main quest is concluded will not fast-travel with the player. They have very simple Follow packages that are no different than other NPC's have who will fast-travel. So I went back to Cyrodiil and recruited some companions, using moveto to bring them to the Isles. If PlayerInSEWorld was 0, they would follow on fast-travel, and if it was 1, they would not. Their Follow packages do not have GetPlayerInSEWorld checks in them. Can anyone else confirm this? Kivan